> For the complete documentation index, see [llms.txt](https://mtgmodders.gitbook.io/etg-modding-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mtgmodders.gitbook.io/etg-modding-guide/all-things-spriting/important-sprite-creation-information..md).

# Important Sprite Creation Information.

## Editors:

Being as a sprite is simply an image they can be created with several different image editing software.&#x20;

[Aseprite](https://www.aseprite.org/) and [Gimp](https://www.gimp.org/downloads/) are two common image editors that can help your spriting process. Aseprite is specifically designed for sprites while Gimp is a free open-source editor akin to photoshop. Both work fine for the processes that are required to make a sprite so pick which ever one fits your needs best.&#x20;

### Spriting Things:

When making sprites for an EtG mod there are some general rules that should be followed in order to get a good outcome.

The first and most important thing to note when making sprites for gungeon is that the game itself generates a black border around all sprites with an auto-detection script. This means that if you have pure black near the edges of your sprite your border can look strange and bumpy.&#x20;

Secondly, Gungeon sprites are smaller than you may think. A good rule of thumb is to keep sprites below a 30px X 30px square. Often editing a base game sprite for practice is a good way to get a feel for how pixel art works and getting to know how shapes can be made on such a small scale. The Gungeon's sprites can be found [here](https://www.dropbox.com/s/tgkoj4xha5lkghy/DUMPsprites%28May%202019%29.zip?dl=0) or in the pinned messages in the gungeon discord server.


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