EtG Modding Guide
  • ETG Modding Guide
  • Getting started
    • Modding EtG: Installing Mods
    • Modding EtG: Creating a Mod
    • Uploading a Mod
    • Useful Tools
      • Using IlSpy
  • Making An Item
    • Creating A Passive
    • Creating An Active
    • Creating An Ammolet
    • Creating A Guon
    • Synergies
  • Making a Gun
    • Creating A Gun
      • Setting Up Gun Sprite Folders
      • Creating Gun Jsons/Jtk2ds
        • Pixel Measurement Conversions
    • Setting Up Projectiles
      • Adding Components To A Projectile
      • Projectile HitEffects (Visual Effects)
      • Adding status effects to a projectile
    • Continuous Fire Animations
    • Gun Ammo Types
  • Custom Characters
    • Creating A Standalone Custom Character
  • Making a Floor
    • Introduction
    • Setup
    • Making The Dungeon
    • Tileset
    • Rooms
    • Making the flow
    • Making the Entrance
    • All Files
  • Text, Text Boxes, Etc
    • Textboxes
    • Text Formatting
  • Sounds
    • Using Custom Sounds
    • Customising Gun Sounds
    • Basegame Sound List
    • wwise Sound Dump
  • Misc
    • Making Asset bundles
    • Assetbundles: How-To
    • How to create a hook
    • Creating A Command
    • Subscribing Methods to Actions
    • Reversing Player Controls
    • Undodgeable Projectiles
    • Creating An Enemy
  • Shaders
    • Creating Shaders
  • All things Spriting
    • Important Sprite Creation Information.
    • Importing a Sprite To Visual Studios
  • Monobehaviour Documentation
    • BounceProjModifier
    • PierceProjModifier
    • KeyProjModifier
    • CompanionFollowPlayerBehaviour
  • Various Lists of IDs, Sounds, Etc.
    • List of Item and Gun IDs
    • Enemy Guids
    • List of Base Game Synergies
    • dfSpriteList
    • All Custom Ammo Types
    • Gun .Json Dump
  • OFF TOPIC MEMES
    • Modders Anthem
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  • Modding the Gungeon (BepInEx)
  • Installing Mods

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  1. Getting started

Modding EtG: Installing Mods

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Last updated 10 months ago

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Modding the Gungeon (BepInEx)

Navigate to your EtG.exe directory, you can find this in Steam by right-clicking EtG and going to "Manage", then "Browse local files".

For Epic Games, you click the three little dots below enter the gungeon, then click manage, and press the folder icon next to "Installation"

If you've done everything correctly, when you now run the game inside the BepInEx/ folder there should now be a folder called plugins/. This is where your mods will go

Installing Mods

However, mods can also be installed manually:

Once you have downloaded any mods you want go to your Enter the Gungeon Directory and unzip the mods into the BepInEx/plugins/ folder.

Once you are in the folder go to the BepInEx GitHub and download the latest release for your platform.

After that unzip the file and drop it in the game directory so it looks like this:

The preferred method to install mods is through the application r2modman:

Download Mods Here: All mods should be downloaded from thunderstore.

https://github.com/BepInEx/BepInEx/releases
https://thunderstore.io/c/enter-the-gungeon/p/ebkr/r2modman/
https://enter-the-gungeon.thunderstore.io/package/