Continuous Fire Animations
Explanation of how to make a gun use a continuous firing animation rather than a stop/start one.
Difficulty: 1/10
How to make a gun use a Continuous Fire Animation
gun.usesContinuousFireAnimation = true;gun.GetComponent<tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).wrapMode = tk2dSpriteAnimationClip.WrapMode.LoopSection;
gun.GetComponent<tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).loopStart = 1;Other Notes
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