Creating An Active
Simple explanation on creating an Active item and how it works.
Difficulty: 2/10
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ItemAPI;
using UnityEngine;
namespace YourNameSpace
{
class YourClassName : PlayerItem
{
}
}using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ItemAPI;
using UnityEngine;
namespace YourNameSpace
{
class YourClassName : PlayerItem
{
public static void Init()
{
//Same set up as passive items
//...
ItemBuilder.SetCooldownType(item, ItemBuilder.CooldownType.None, 0f);
item.consumable = false;
}
}
}
Last updated
Was this helpful?