PierceProjModifier

This is the component that allows projectiles to penetrate multiple actors, and continue to travel. It is intended to be applied to projectiles.

Public Variables

Name

Type

Notes

Default Value

penetration

int

Controls how many actors the projectile is allowed to pierce through.

1

penetratesBreakables

bool

If set to true, the projectile will pierce through breakable objects.

false

preventPenetrationOfActors

bool

If set to true, the projectile will not pierce objects with healthHaver components (usually referring to enemies).

false

BeastModeLevel

BeastModeStatus

If set to BEAST_MODE_LEVEL_ONE, then upon impacting a major breakable object that is not a secret wall and does not have 'ImmuneToBeastMode' set to true, 1000 damage will be dealt to the major breakable.

NOT_BEAST_MODE

UsesMaxBossImpacts

bool

Upon impacting a boss actor, if this variable is set to true 'm_bossImpacts' increments by 1. If the amount of stored boss impacts exceeds the maximum defined in 'MaxBossImpacts', then the projectile loses all ability to pierce or, interestingly, bounce.

false

MaxBossImpacts

int

Determines the maximum amount of times the projectile is allowed to impact a boss actor if 'UsesMaxBossImpacts' is true.

-1

Private Variables

Name

Type

Notes

m_bossImpacts

int

Stores the amount of times the projectile has impacted a boss actor if 'UsesMaxBossImpacts' is set to true.

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