Adding status effects to a projectile
Difficulty: 1/10
//bleed
projectile.AppliesBleed = true;
projectile.BleedApplyChance = 0.5f;
//Charm
projectile.AppliesCharm = true;
projectile.CharmApplyChance = 0.5f;
//cheese
projectile.AppliesCheese = true;
projectile.CheeseApplyChance = 0.5f;
//fire
projectile.AppliesFire = true;
projectile.FireApplyChance = 0.5f;
//freeze
projectile.AppliesFreeze = true;
projectile.FreezeApplyChance = 0.5f;
//poison
projectile.AppliesPoison = true;
projectile.PoisonApplyChance = 0.5f;
//stun
projectile.AppliesStun = true;
projectile.StunApplyChance = 0.5f;
projectile.AppliedStunDuration = 2f;Last updated
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