EtG Modding Guide
  • ETG Modding Guide
  • Getting started
    • Modding EtG: Installing Mods
    • Modding EtG: Creating a Mod
    • Uploading a Mod
    • Useful Tools
      • Using IlSpy
  • Making An Item
    • Creating A Passive
    • Creating An Active
    • Creating An Ammolet
    • Creating A Guon
    • Synergies
  • Making a Gun
    • Creating A Gun
      • Setting Up Gun Sprite Folders
      • Creating Gun Jsons/Jtk2ds
        • Pixel Measurement Conversions
    • Setting Up Projectiles
      • Adding Components To A Projectile
      • Projectile HitEffects (Visual Effects)
      • Adding status effects to a projectile
    • Continuous Fire Animations
    • Gun Ammo Types
  • Custom Characters
    • Creating A Standalone Custom Character
  • Making a Floor
    • Introduction
    • Setup
    • Making The Dungeon
    • Tileset
    • Rooms
    • Making the flow
    • Making the Entrance
    • All Files
  • Text, Text Boxes, Etc
    • Textboxes
    • Text Formatting
  • Sounds
    • Using Custom Sounds
    • Customising Gun Sounds
    • Basegame Sound List
    • wwise Sound Dump
  • Misc
    • Making Asset bundles
    • Assetbundles: How-To
    • How to create a hook
    • Creating A Command
    • Subscribing Methods to Actions
    • Reversing Player Controls
    • Undodgeable Projectiles
    • Creating An Enemy
  • Shaders
    • Creating Shaders
  • All things Spriting
    • Important Sprite Creation Information.
    • Importing a Sprite To Visual Studios
  • Monobehaviour Documentation
    • BounceProjModifier
    • PierceProjModifier
    • KeyProjModifier
    • CompanionFollowPlayerBehaviour
  • Various Lists of IDs, Sounds, Etc.
    • List of Item and Gun IDs
    • Enemy Guids
    • List of Base Game Synergies
    • dfSpriteList
    • All Custom Ammo Types
    • Gun .Json Dump
  • OFF TOPIC MEMES
    • Modders Anthem
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On this page
  • Required Files
  • manifest.json
  • README.md
  • Icon.png
  • Override folders
  • Making Modpacks

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  1. Getting started

Uploading a Mod

Short guide for uploading a mod to thunderstore

PreviousModding EtG: Creating a ModNextUseful Tools

Last updated 10 months ago

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Thunderstore requires 4 different things to upload a mod, but there are also a few best practices.

(these are all links lol, you can click them to scroll to one)

  1. Required Files

  2. Override folders (important if you want your file structure to stay the same)

  3. Making Modpacks

Required Files

The three things required are

  • manifest.json

  • README.md

  • icon.png

everything else is optional, even your mod.

manifest.json

manifest should be set up like so,

and can be validated by using this page.

README.md

The README.md is basically your mods' description. Use this page to view how it will look on thunderstore.

Icon.png

this icon is what is going to show up as your mod, ie. it's the picture shown here

and here when browsing

The icon must be 256 pixels by 256 pixels

Override folders

  • plugins

  • monomod (.mm.dll will implicitly install to a subdirectory within this folder)

  • patchers

  • core

  • config

these folders in your mod will put them in the files from your mod into the corresponding bepInEx folder when installed via the mod manager, and will also keep the file structure.

If you dont use the override folders, and your mod looks like this

And its installed by the mod manager, it will look like this in the plugins folder

However, if the mod went plugins/all the files then all the stuff like sprites etc. would have come out the same.

Making Modpacks

Making a modpack is pretty simple in thunderstore, you don't need to put the files from every mod you want when you upload, but rather, in your manifest.json, just add the dependency string of all the mods you want and they will automatically be downloaded when a user downloads with dependencies.

dependencies can be found on the mods page, for example, if you were to depend on BepInEx you would grab the dependency string from its page

this runs off of markdown so you can have some text or embed things like gifs if you want.

https://enter-the-gungeon.thunderstore.io/tools/manifest-v1-validator/
https://enter-the-gungeon.thunderstore.io/tools/markdown-preview/